Jeff

Update #5: June 5th

Hey everyone, 

So as you might have noticed, communication here has been pretty lax over the past couple of weeks. There are a couple of reasons for this, and we want you to know that it's absolutely not because we've lost interest in the game or feel as though we don't owe you guys. In truth, many of us are taking a bit of a break from development over the summer. As mentioned before, a good chunk of our staff are off at internships at AAA game studios creating the next multi-million dollar best seller. Many others have returned home to spend some time with family and friends. And some of us have been fortunate enough to get part or full-time jobs here in Utah as well. Ben, Jeremy, Isaac, and Bryan - four of our phenomenal artists/tech artists - are doing some amazing 3D work at Rockwell Collins, a company that specializes in military simulations. Hayden, Stephen, and Tyrone are all working at the GApp Lab on the University campus making therapeutic games and apps. Dean just got a job at castAR doing QA work. The general idea here is that many of us are taking this summer as a time to develop and refine many of our disciplinary skills. And, as mentioned in previous posts there are still a handful of our crew who are here in the office making strides on the game. Jeff is often in the lab getting company logistics figured out and reaching out to otherworldly forces that can help support the game. Dylan is always churning out some crazy cool concept art and developing ideas for where our cosmonauts will land in the future. Regardless, we'll all be back in August to work on the game and are going to be even more motivated to finish strong having already been approved on Steam Greenlight! We promise that we'll keep updating all of you guys with more info as features and prototypes are developed, it just won't be on a weekly basis.  

We thank you all for your support, and remember: we love you <3 

Update #4: May 12th

So as you probably already know, this week we've been busy putting the game up on Steam Greenlight and managing all of the resulting consequences. If you haven't yet voted please do so here. Since last week, we've made a new trailer for the game specifically for Steam Greenlight, recorded our first video dev blog (these will improve over time), and will be working on more video content for the future including brief insights into weapons, enemies, and more. We also pushed our first Facebook ad that's been generating some good traffic.

Isaac made the Rover move independently of the characters, which might become core to the gameplay in later iterations. Ben hooked up his awesome main menu to the game build, so players are first presented with a legit main menu before entering the game. Jeremy has been looking into creating exaggerated readability techniques for the game so that certain actions or elements that are currently difficult to see are modified in a way that makes them more apparent. Jeff has been working on refining small bits of our latest build to send off to notable Twitch streamers so we can get the game in the eyes of more people. More on that coming soon. Darrell and a few others have been refining design ideas of how our game could evolve further, taking inspirations from other twin stick shooters like Livelock and Helldivers, as well as from multiplayer co-op games like Overwatch and Magicka. Hayden's been busy updating the Crew page of our website so if you'd like to get to know the staff better feel free to read a bit about us and gander at the overwhelming beauty of our faces. He also slightly changed the Images & Video page of this site to be more organized. 

And lastly a quick update on our Greenlight campaign. We're currently sitting at almost 550 Yes votes in just 4 days - exceeding our expectations. Talking with some other EAE games that have been published on Steam, they were been able to be approved from less votes over a longer period of time, so at this point we are pretty sure that we'll be Greenlit here in the next few weeks. 

For the most part, though, this week has been somewhat of a working-break with most of our crew being out of the office recovering after finals and initiating summer plans. Thanks for reading!