So as you might have noticed, communication here has been pretty lax over the past couple of weeks. There are a couple of reasons for this, and we want you to know that it's absolutely not because we've lost interest in the game or feel as though we don't owe you guys. In truth, many of us are taking a bit of a break from development over the summer. As mentioned before, a good chunk of our staff are off at internships at AAA game studios creating the next multi-million dollar best seller. Many others have returned home to spend some time with family and friends. And some of us have been fortunate enough to get part or full-time jobs here in Utah as well. Ben, Jeremy, Isaac, and Bryan - four of our phenomenal artists/tech artists - are doing some amazing 3D work at Rockwell Collins, a company that specializes in military simulations. Hayden, Stephen, and Tyrone are all working at the GApp Lab on the University campus making therapeutic games and apps. Dean just got a job at castAR doing QA work. The general idea here is that many of us are taking this summer as a time to develop and refine many of our disciplinary skills. And, as mentioned in previous posts there are still a handful of our crew who are here in the office making strides on the game. Jeff is often in the lab getting company logistics figured out and reaching out to otherworldly forces that can help support the game. Dylan is always churning out some crazy cool concept art and developing ideas for where our cosmonauts will land in the future. Regardless, we'll all be back in August to work on the game and are going to be even more motivated to finish strong having already been approved on Steam Greenlight! We promise that we'll keep updating all of you guys with more info as features and prototypes are developed, it just won't be on a weekly basis.
We thank you all for your support, and remember: we love you <3